I build custom rigs and animate characters, creatures, first-person weapons and cinematic cutscenes for Roblox games played by millions, including Blue Lock Rivals, Anime Fighting Simulator and Fisch.
I'm a 3D animator and rigging artist with more than two years in game development, most of it on large Roblox titles.
I build rigs from scratch for whatever a shot needs: tentacle limbs, shark-head hands, quadrupeds, robots and sci-fi creatures. Every rig shown here is built by hand, with no auto-rigging add-ons like Auto-Rig Pro. I know those tools and use them on personal projects, but every bone and control in these rigs was placed and set up by hand. Then I animate them, from first-person weapon sets with reloads and inspects to boss entrances, horror chases and full game trailers.
I also hold a Master's in Big Data & AI, so I'm comfortable with the technical side of production: clean hierarchies, reusable controls and pipelines that hold up when a team scales.